Niklas Briselius

Level Design | Scripting

Scripter - Level Designer 

Introduction

Creambot is an Adventure Game game. The game was made in C++ and Levels edited in the programmers' editor. The player will need to finish 2 levels with a Unique hub.

Contributions

  • Scrum-Master
  • Level Design
  • Created Level 1 and HUB
    • Pre-Production
    • Blockout
    • Prototyping
    • Balancing
  • Game Design
  • Playtesting
  • Support on other level

Specifications

  • Adventure Game
  • TGA Engine
  • TGA-game

The team

  • Niklas Briselius(LD)
  • Jonas Lagerqvist(LD)
  • Hedda Peterson(ART)
  • Ted Flodman Söderberg (ART)
  • Petter Gunnarsson (ART)
  • Magnus Cristiansson (PROG)
  • Hussein Taher(PROG)
  • Niklas Utterbäck(PROG)
  • Jesper Teodorsson(PROG)

Working as a Team

Creambot was the last project on the first year at The Game Assembly. With a focus on adventure and a top-down view inspired by the older Zelda-titles, we started the design as a group. In this project, we had 2 weeks less than the other projects in the first grade so we had the whole group to decide the game-design early with me and my Level Design colleague as main forces in this group. We decided early for a fast-phased game with dash and fast melee-combat as main abilities and designed around this. 

Almost all story and features were made and iterated on together with the team and I think that this was the thing that made the game good. 


Making the leveL

The level design was divided into two levels where one was for the player to learn the core design of the character and the second was to master the abilities. I did level one and took care of designing a HUB. In my design, I started by introducing enemies and the main abilities and pickups for the player. The was taught dash distances and what walls were breakable, etc. I ended the level with a fun event and the level was well received by playtesters even though I would change a few things if I had more time.


Closing Thoughts

We had less time than other projects but more teamwork and team-building, we did not clash a single time during this project and the group had a friendly and focused atmosphere towards this project. My focus was simple and due to a nice level editor and trust I could finish and polish it to a high quality. 

I wish I could make my level a bit longer. The players' introduction was short and therefore some players got stuck in combat by the end of the first level. I wish I had more time to ramp the difficulty and if I had more time I would certainly make a longer level. 



Niklas Briselius © 2022 | briselius@hotmail.com